champkerop.blogg.se

Double dragon neon music
Double dragon neon music











Absolutely do not do the bonus level as fighting 4 Abobos at once and the bullshit platforming section aren't worth the effort on this difficulty.Ĭhapter 8 is very similar to 7, I'll just add that you should go to the shop (ride the falling platform down with an arrow next to it) and buy a ton of lives. If you wind up low on HP midfight leave one guy alive and wait for your buddy to drop health, its really annoying and tedious but its better than continuing or losing a life. Gleam dodging isn't necessarily that useful, as you still won't kill them in a single combo and the "and a half" punch will bite you in the ass. Williams can take out about 60% of your hp in a combo. The last part of DD is the hard part so you might want to do it in separate sittings, get familiar with the first part of Chapter 6 so you don't have to waste too much time.Ĭhapter 7 is likely where you'll first notice your HP disappearing sans Training Wheels, the Dr. He randomly drops health for you, from intervals ranging between 30 second and 5 minutes, anecdotally it seems to be the most common right after you lose a life (resulting in obscenties being thrown at the little bastard) he shows up in every level except boss fights themselves until you turn off the game, then you have to go get him again. The buddy is one of the hidden trophies, after the central arrow pit fight near the middle of the level you'll come to a ladder and 2 gravestones, duck between the gravestones 6 or 7 times and he'll spawn. If you started out the difficulty with level 50 wheels you could probably beat the game without continuing assuming you get the "buddy" in level 6 (6-7 hours roughly). Bosses drop 17 (!) mithril on DD so there's not really much grinding necessary regardless unless you're trying to get level 50 with every song. I think a level 50 stance song is virtually mandatory, the best one is training wheels for the last few levels, though I didn't bother getting it until the last level. If you have trouble with the level 2 boss then just buy a whole ton of lives (same goes with the plant boss) and it should work out okay. Before that point its pretty straightforward, bosses have a shitload of HP but they're fairly similar to how they were before. It's fairly difficult but extremely backloaded, I went in with level 50 balanced (no grinding necessary) and didn't continue until Stage 6, around that time enemies start having two to four times as much hp and hit two to three times as hard. Having gone through it now there's quite a few things I would have liked to know beforehand to make it less of a pain. Since the music in the Neo Geo CD version is in CD-DA format, it can be played on any CD player with audio playback directly from the game disc itself.This is all from a single player experience, I assume the game is slightly easier in multiplayer. However, an arranged soundtrack was still composed for the later Neo Geo CD and PlayStation versions of the game. The liner notes mentions plans to release an arranged album, which was never produced.The first print run of the CD came packaged with a miniature instruction card.Tomorrow Looks Like A Fine Day (bright ending) 明日天気になあれ.Fist of the Drunken Eight Immortals (Cheng-Fu's theme) 酔八仙拳.Bloody Meat Bomb (Burnov's theme) 鮮血の肉爆弾.I Will Punish Those Who Bully the Weak (Marian's theme) 弱い者イジメはおしおきヨッ.The Heartbroken Elder Son (Jimmy's theme) 長男はつらいゼッ.Power Transform (Billy and Jimmy's transformation theme).













Double dragon neon music